Here at Lumiere we like to try new things, experiment with old techniques in a new way or just generally muck about with CG for 'fun'. So what follows is a collection of some of those dabblings for anyone who's interested. If anything catches your interest, sparks an idea, and you want to work with us to develop it into a going concern then drop us a line. Enjoy!
We've done a number of tests into 3D Stereoscopic animation. Here's one of them. We took our work for 4Music's top 50, and re-outputted it for use with red/cyan anaglyph 3D specs. If you have a pair, pop them on and then click on the picture above to check it out. Unfortunately the video compression used for our web videos is destroying the effect a little, but it looks great uncompressed, honestly.
Exploding Cubes.More Splashing Cubes!
Ever changing cube thing.
Attacking strands of hair
Round and round she goes
Breaking damn, watch out!
Lumiere have been mucking around with realistic fluid simulations for a while now. We're liking NextLimit's RealFlow as a production solution due to it's powerful integration with many of the industry standard 3D applications including XSI, Maya, and 3DS MAX.
The trick to effective simulation is understanding the scene environment, and realistically modelling the characteristics and scale of the various elements within it. Current hardware limitations restrict the level of true realism that can be achieved, but this bottleneck is ever improving.
On this page you can see the results of some of our tests created on standard desktop hardware.Fluid Reel
Physically Correct Lighting
This section is to display lighting tests using new rendering algorithms.
An animation created to test photoreal lighting and rendering.
Three toy cars were "filmed" with a CG camera, to give the effect of a camcorder style movement.Toy Cars
A stand alone tool that creates realistic cloth simulations.
Data can be passed from XSI to the cloth simulator, simulations applied and the data sent back to XSI to be rendered out. Properties including stretch, bend, shear, damping and forces have been implemented. Basic bounding collisions are used to keep the simulation playing in real-time, so the user can see the results instantly. However, sub-steps can be used to give even more detail and realistic results.Cloth Reel
A script built especially for XSI.
Allows any object to be automatically duplicated over another objects surface. Built in controls allow the user to define various animation parameters to achieve building effects.Deeble Video