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	<title>LUMIERE &#187; Lumiere Studios : London &#8211; Animation, 3D, 2D, Motion Graphics, Visual Effects.</title>
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	<link>http://www.lumierestudios.co.uk/lumiere_site_v3</link>
	<description>Soho based 3D animation studio</description>
	<lastBuildDate>Mon, 05 Dec 2011 17:11:08 +0000</lastBuildDate>
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		<title>BrandAlley</title>
		<link>http://www.lumierestudios.co.uk/lumiere_site_v3/brandalley/</link>
		<comments>http://www.lumierestudios.co.uk/lumiere_site_v3/brandalley/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 09:54:23 +0000</pubDate>
		<dc:creator>lumiere</dc:creator>
				<category><![CDATA[online/digital]]></category>

		<guid isPermaLink="false">http://www.lumierestudios.co.uk/lumiere_site_v3/?p=1378</guid>
		<description><![CDATA[TheBigRD approached us to help composite a viral for BrandAlley. &#160; &#160; Watch below or view on YouTube &#160; &#160; &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thebigrd.com/" target="new">TheBigRD </a>approached us to help composite a viral for BrandAlley.<br />
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Watch below or view on <a href="http://www.youtube.com/watch?v=-mod2KRlhMY" target="blank">YouTube</a><br />
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<iframe src="http://player.vimeo.com/video/22072247?portrait=0" width="720" height="405" frameborder="0"></iframe></p>
]]></content:encoded>
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		<title>Ardbeg Whiskey</title>
		<link>http://www.lumierestudios.co.uk/lumiere_site_v3/ardbeg-whiskey/</link>
		<comments>http://www.lumierestudios.co.uk/lumiere_site_v3/ardbeg-whiskey/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 17:17:19 +0000</pubDate>
		<dc:creator>lumiere</dc:creator>
				<category><![CDATA[online/digital]]></category>

		<guid isPermaLink="false">http://www.lumierestudios.co.uk/lumiere_site_v3/?p=1325</guid>
		<description><![CDATA[Th1ng asked Lumiere to create a fully CGI animation for Ardbeg Whiskey. The brief was to form the shape of an invisible bottle using fluids. We used Realflow for the fluid simulations and Maxwell Render for the look.]]></description>
			<content:encoded><![CDATA[<p>Th1ng asked Lumiere to create a fully CGI animation for Ardbeg Whiskey. The brief was to form the shape of an invisible bottle using fluids. We used Realflow for the fluid simulations and Maxwell Render for the look.</p>
<p><iframe src="http://player.vimeo.com/video/27487640" width="720" height="576" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Jo Malone</title>
		<link>http://www.lumierestudios.co.uk/lumiere_site_v3/jo-malone/</link>
		<comments>http://www.lumierestudios.co.uk/lumiere_site_v3/jo-malone/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 18:00:43 +0000</pubDate>
		<dc:creator>lumiere</dc:creator>
				<category><![CDATA[online/digital]]></category>

		<guid isPermaLink="false">http://www.lumierestudios.co.uk/lumiere_site_v3/?p=1208</guid>
		<description><![CDATA[As part of the relaunch of Jo-Malone&#8217;s new website, they required a set of rotating photorealistic perfume bottles to use in an interactive &#8216;create your own scent&#8217; application. Lumiere used Next Limit&#8217;s Maxwell renderer to get the photorealism required, and supplied a set of 40 varied animations and mattes for use in the Flash application.]]></description>
			<content:encoded><![CDATA[<p>As part of the relaunch of Jo-Malone&#8217;s new website, they required a set of rotating photorealistic perfume bottles to use in an interactive &#8216;create your own scent&#8217; application.</p>
<p>Lumiere used Next Limit&#8217;s Maxwell renderer to get the photorealism required, and supplied a set of 40 varied animations and mattes for use in the Flash application.</p>
]]></content:encoded>
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		<title>xCP</title>
		<link>http://www.lumierestudios.co.uk/lumiere_site_v3/xcp/</link>
		<comments>http://www.lumierestudios.co.uk/lumiere_site_v3/xcp/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 12:08:28 +0000</pubDate>
		<dc:creator>lumiere</dc:creator>
				<category><![CDATA[online/digital]]></category>

		<guid isPermaLink="false">http://www.lumierestudios.co.uk/lumiere_site_v3/?p=1206</guid>
		<description><![CDATA[Lumiere were commisioned by integrated marketing firm &#8216;The Crocodile&#8217; to build some animated intro sequences for a microsite they were developing. The product, a visual case management software solution, is explained via 4 key messages. Speed, Agility, Precision, and Inteligence. To represent each message, Lumiere built and animated 4 animals that formed out of the [...]]]></description>
			<content:encoded><![CDATA[<p>Lumiere were commisioned by integrated marketing firm &#8216;The Crocodile&#8217; to build some animated intro sequences for a microsite they were developing.</p>
<p>The product, a visual case management software solution, is explained via 4 key messages. Speed, Agility, Precision, and Inteligence. To represent each message, Lumiere built and animated 4 animals that formed out of the pieces of a flow chart.</p>
<p>Using a combination of Softimage&#8217;s ICE, some custom scripts, and a little bit of magic dust, our animators brought these animals to life.</p>
]]></content:encoded>
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		<title>Nivea Q10</title>
		<link>http://www.lumierestudios.co.uk/lumiere_site_v3/nivea-q10/</link>
		<comments>http://www.lumierestudios.co.uk/lumiere_site_v3/nivea-q10/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 10:58:09 +0000</pubDate>
		<dc:creator>lumiere</dc:creator>
				<category><![CDATA[online/digital]]></category>

		<guid isPermaLink="false">http://www.lumierestudios.co.uk/lumiere_site_v3/?p=1192</guid>
		<description><![CDATA[Lumiere were asked by Draft FCB to produce a looping animation for Nivea&#8217;s Q10 For Men. The animation is designed to fit into a number of different formats, for various different digital outdoor screens around the country including London Underground and the big screen in Manchester City Center. From this animation Lumiere were also asked [...]]]></description>
			<content:encoded><![CDATA[<p>Lumiere were asked by Draft FCB to produce a looping animation for Nivea&#8217;s Q10 For Men.</p>
<p>The animation is designed to fit into a number of different formats, for various different digital outdoor screens around the country including London Underground and the big screen in Manchester City Center.</p>
<p>From this animation Lumiere were also asked to provide a number of Still&#8217;s for use in print and billboard advertising, including a front and back wrap design for ShortList magazine.</p>
<p>The challenge here was to create a bubble system that not only flowed convincingly, taking with it the colours from the packaging, but that also looped seemelessly back into itself. The problem was overcome using Softimage&#8217;s ICE system, a number of days in RnD, and a lot of Coffee.</p>
]]></content:encoded>
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		<title>Ford Focus Plasma</title>
		<link>http://www.lumierestudios.co.uk/lumiere_site_v3/ford-focus-plasma/</link>
		<comments>http://www.lumierestudios.co.uk/lumiere_site_v3/ford-focus-plasma/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 14:14:46 +0000</pubDate>
		<dc:creator>lumiere</dc:creator>
				<category><![CDATA[commercials]]></category>
		<category><![CDATA[online/digital]]></category>

		<guid isPermaLink="false">http://www.lumierestudios.co.uk/lumiere_site_v3/?p=938</guid>
		<description><![CDATA[Working under Damien Knowles (Wunderman) and Alex Smith&#8217;s (RSA) art direction, Lumiere set to work on creating a cg plasma ball to encapsulate the new Ford Focus. Lumiere&#8217;s first challenge was to R&#038;D the look and feel of the plasma lines and interaction points, tweaking and testing out different methods to bring it inline with [...]]]></description>
			<content:encoded><![CDATA[<p>Working under Damien Knowles (Wunderman) and Alex Smith&#8217;s (RSA) art direction, Lumiere set to work on creating a cg plasma ball to encapsulate the new Ford Focus.</p>
<p>Lumiere&#8217;s first challenge was to R&#038;D the look and feel of the plasma lines and interaction points, tweaking and testing out different methods to bring it inline with Damien and Alex&#8217;s vision.</p>
<p>Working with the footage shot in Barcelona, Lumiere&#8217;s vfx team, including rotoscopers, trackers and compositors, seamlessly created and implemented a plasma ball that showed the interaction of the people and the waves of plasma energy. As this was filmed without motion control and &#8220;all-in-one shot&#8221;, the real challenge here was to incorporate all of the cg elements together perfectly into such an elaborate camera move.</p>
<p>Please click on link to take you to the site.<br />
<a href="http://www.discoverfordfocus.co.uk" target='new'>www.discoverfordfocus.co.uk</a></p>
<p><iframe src="http://player.vimeo.com/video/22286795?portrait=0" width="720" height="408" frameborder="0"></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wildfire</title>
		<link>http://www.lumierestudios.co.uk/lumiere_site_v3/wildfire/</link>
		<comments>http://www.lumierestudios.co.uk/lumiere_site_v3/wildfire/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 19:14:13 +0000</pubDate>
		<dc:creator>lumiere</dc:creator>
				<category><![CDATA[motion/broadcast]]></category>
		<category><![CDATA[online/digital]]></category>

		<guid isPermaLink="false">http://www.lumierestudios.co.uk/lumiere_site_v3/?p=923</guid>
		<description><![CDATA[Lumiere were asked by Story Worldwide to take this Ident from the original storyboards to final delivery. We ran with the original designs but added our own touch to really bring the piece alive.]]></description>
			<content:encoded><![CDATA[<p>Lumiere were asked by Story Worldwide to take this Ident from the original storyboards to final delivery. We ran with the original designs but added our own touch to really bring the piece alive.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.lumierestudios.co.uk/lumiere_site_v3/wildfire/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Cadburys Cream Egg 1</title>
		<link>http://www.lumierestudios.co.uk/lumiere_site_v3/cadburys-cream-egg-1/</link>
		<comments>http://www.lumierestudios.co.uk/lumiere_site_v3/cadburys-cream-egg-1/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 17:10:24 +0000</pubDate>
		<dc:creator>lumiere</dc:creator>
				<category><![CDATA[commercials]]></category>
		<category><![CDATA[online/digital]]></category>

		<guid isPermaLink="false">http://www.lumierestudios.co.uk/lumiere_site_v3/?p=193</guid>
		<description><![CDATA[With an already filmed shot in super slow motion, Lumiere had to add in CG goo to help compliment this beautifully shot live action commercial. Using Realflow, we simulated fluids at incredibly high fps to match the live action. It was very important that the fluids matched perfectly, so great care was taken to simulate [...]]]></description>
			<content:encoded><![CDATA[<p>With an already filmed shot in super slow motion, Lumiere had to add in CG goo to help compliment this beautifully shot live action commercial. Using Realflow, we simulated fluids at incredibly high fps to match the live action. It was very important that the fluids matched perfectly, so great care was taken to simulate the viscosity and gloopiness of the original.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>PlayStation 3</title>
		<link>http://www.lumierestudios.co.uk/lumiere_site_v3/playstation-3/</link>
		<comments>http://www.lumierestudios.co.uk/lumiere_site_v3/playstation-3/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 16:55:26 +0000</pubDate>
		<dc:creator>lumiere</dc:creator>
				<category><![CDATA[commercials]]></category>
		<category><![CDATA[online/digital]]></category>

		<guid isPermaLink="false">http://www.lumierestudios.co.uk/lumiere_site_v3/?p=191</guid>
		<description><![CDATA[To help with creating a realistic robot that transforms into a dancer, The Mill asked Lumiere Studios to help create shaders, light setup and render support. Maya was used for the shader and lighting setup, with Mental Ray for rendering.]]></description>
			<content:encoded><![CDATA[<p>To help with creating a realistic robot that transforms into a dancer, The Mill asked Lumiere Studios to help create shaders, light setup and render support. Maya was used for the shader and lighting setup, with Mental Ray for rendering.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Nokia Ovi</title>
		<link>http://www.lumierestudios.co.uk/lumiere_site_v3/nokia-ovi/</link>
		<comments>http://www.lumierestudios.co.uk/lumiere_site_v3/nokia-ovi/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 19:09:47 +0000</pubDate>
		<dc:creator>lumiere</dc:creator>
				<category><![CDATA[motion/broadcast]]></category>
		<category><![CDATA[online/digital]]></category>

		<guid isPermaLink="false">http://www.lumierestudios.co.uk/lumiere_site_v3/?p=228</guid>
		<description><![CDATA[Hudson-Powell called on Lumiere&#8217;s expertise in fluid simulations to help bring their 2D designs to life. The brief was to simulate paint-like liquids flowing around hidden containers to reveal their shape. Special attention was taken to make sure the fluids behaved in a manner that allowed them to leave a trail coating the surface behind [...]]]></description>
			<content:encoded><![CDATA[<p>Hudson-Powell called on Lumiere&#8217;s expertise in fluid simulations to help bring their 2D designs to life. The brief was to simulate paint-like liquids flowing around hidden<br />
containers to reveal their shape. Special attention was taken to make sure the fluids behaved in a manner that allowed them to leave a trail coating the surface behind them.</p>
]]></content:encoded>
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